![]() ![]() Every addon comes with a drawback that's described in text, such as the Laser Sight making you more visible to enemies or the Unfolded Stock making reload times slower in exchange for better recoil, so it all feels balanced and often broadens the number of viable playstyles available. ![]() For instance, the Pistol can be equipped with Silencers and Laser Sights, meanwhile, the Shotgun can be equipped with Incendiary ammunition and its stock can be folded. Ever so often, you'll run into a weapon customization crate where you get a Crysis-style weapon customization menu, where you can individually customize different parts on your current weapon. It’s great that you can pick up different parts as collectible items in each mission, but it’s a slight disappointment that you can’t alter your loadout just anywhere. I'm used to it, coming straight off of DOOM Eternal which uses that style of shooting, but it's still potentially disorienting for those transitioning from modern military shooters like COD. While ADS for non-scoped weapons is accessible to a limited extent via a cheat code that can only be unlocked later in the campaign, Trepang’s slick movement and slow-mo features make it easy to close the gap between opponents, effectively balancing combat around the use of crosshairs for aim akin to old-school shooters like DOOM and Halo. I'm ambivalent about Trepang2's lack of a default aim down sights feature for weapons with iron sights, veering toward Counter-Strike rather than Call of Duty in its military shooting inspirations, but it still works just fine without it. Powersliding through ammo, health, and armor pickups and occasionally popping up to wreak carnage on the next group of enemies I encounter feels great. Adding to the frenzy of Trepang2's combat is a melee button that feels great to use, and it lets you beat your enemies down or unleash a Spartan Kick once you've closed the gap, making it easy and often hilariously fun to direct the flow of the carnage in slow-mo.ĭipping into that slow-mo Focus ability almost always let me pick off a few pesky foes before my meter ran out, and since diving around cost nothing, Trepang2 is at its best when you stay on the move while your Focus meter recovers in the background. The reload animation when dual-wielding two unfolded shotguns will never cease to make me laugh, and running into the fray with two weapons of any variety feels badass no matter how successful you are at landing kill shots. Likewise, it's slightly disappointing you can only dual-wield identical weapons, so there's no mixing and matching a shotgun with an SMG.īut it pays off with a gratifying spectacle when you decimate a crowd of armored bad guys in slow motion, brandishing two shotguns or assault rifles like toys. Dual-wielding adds an extra dimension to gunplay in that you can become lethal at close range when dual-wielding any weapon, though you'll struggle to pick off enemies from afar. Pistols, SMGs, shotguns, and assault rifles can be dual-wielded once you find the hilariously titled "Dual-Wield Serum", and that's fortunately unlocked about halfway through the campaign. Its run-of-the-mill arsenal of weapons may bore at first glance, but they handle well with a mouse and keyboard, and I enjoyed using them just as much with my handy Xbox One controller. ![]() ![]() This all speaks to its excellent open-ended combat across its six primary and six side missions, wherein its eight highly customizable weapons gave me just as much leeway to simply dive into the action and kill everyone in sight on my own terms. Trepang2 often lets you shoot out lights to pass under the cover of darkness or set traps for a good old ghillied-up time. And I didn’t miss it, because great level design is far more important to stealth than a lazy invisibility button. I’m not much of a stealth player, and it always seemed like the cooldown timer for my Cloak ability was a bit too long for my tastes anyway, so I generally forgot about it. It’s especially important to remain versatile since there are often so many enemies on screen at once – maybe as many as 20 or 30 – and they will relentlessly group up on you, flank you, and appear to communicate your position to one another, making cover basically useless in the heat of battle unless you’re able to stay hidden. Mixed with a button that lets you dive into a crouching position whenever you want, these abilities give you superhuman prowess in most situations, but not so much that Trepang2 ever made me feel overpowered – at least once I turned the difficulty up a notch or two. Halfway through the first level you’re already introduced to Subject 106’s nifty Cloak and time-slowing Focus abilities. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |